Christopher Nylén

Software Developer

Christopher Nylén

I like making software and I especially like doing so in Rust. This page is for me to showcase projects I've been working on and actually finished.

Featured work

Alch — HRC Showcase

RustwgpuWebAssembly

A 2D tile-based demo to showcase my implementation of holographic radiance cascades using webgpu. Also features a fluid simulation for volumetric fog.

Keep in mind: No webgl fallback works for this. Ensure that browser is up to date and hardware acceleration is turned on.

Showcase1Showcase2ThirdFour

Experience

Software Developer — Divine Robot AB

Worked primarily in Unreal and Unity engine to build VR/AR applications, as well as Webgpu/webgl web apps.

Skills

Primary

C++, Unreal Engine, Unity Engine, Rust, HLSL/GLSL/WGSL, Linux, Git & Perforce, Docker & Jenkins.

Working knowledge

C#, Python, TypeScript/JavaScript, Axum, SQLite & PostgreSQL, WebRTC & GStreamer, Android & ADB.

A complete technical inventory and references are available on request.

Contact

For opportunities, reach me at [email protected].

This website was built using the Rust frontend framework Leptos.