Software Developer — Divine Robot AB
Worked primarily in Unreal and Unity engine to build VR/AR applications, as well as Webgpu/webgl web apps.
Software Developer
I like making software and I especially like doing so in Rust. This page is for me to showcase projects I've been working on and actually finished.
A 2D tile-based demo to showcase my implementation of holographic radiance cascades using webgpu. Also features a fluid simulation for volumetric fog.
Keep in mind: No webgl fallback works for this. Ensure that browser is up to date and hardware acceleration is turned on.Open the live showcaseTechnical breakdown




Worked primarily in Unreal and Unity engine to build VR/AR applications, as well as Webgpu/webgl web apps.
C++, Unreal Engine, Unity Engine, Rust, HLSL/GLSL/WGSL, Linux, Git & Perforce, Docker & Jenkins.
C#, Python, TypeScript/JavaScript, Axum, SQLite & PostgreSQL, WebRTC & GStreamer, Android & ADB.
A complete technical inventory and references are available on request.
For opportunities, reach me at [email protected].
This website was built using the Rust frontend framework Leptos.